![]() ![]() They don't want to work with games where they don't have a bunch of passionate people in their circle who want to be involved." They're so focused on making a good game, one the team thinks is good. Luckily, Coffee Stain was willing to float Lavapotion's change of direction, leading to smoother sailing into Songs of Conquest's E3 2019 announcement and beyond. Toftfelt refuted the perception that pixel art is used to "save time," particularly when an animation needs to be redone frame-by-frame. But "we had a big change of heart on its looks and a couple of core mechanics." Songs of Conquest's pixel art had strayed from the "wonky fairy tale look" of its inspiration Heroes of Might and Magic 2, resulting in an "all over the place" style with art so complex it would have taken years to finish one of the game's four factions. "It could have been done maybe less than a year from then," Toftfelt said. RELATED: Coffee Stain Studios CEO Reflects on Satisfactory's History at 3 Million Sales Milestone Lavapotion's core team has since grown to eight, still small enough that Toftfelt said they all do "a bit of this and that." However, he believes there could be enough freelance hours put into elements like audio to equal another full-time position or two. ![]() Now I just play relaxing games in my spare time, I get all my math interests going while working." "I enjoy breaking games, so Magnus wanted to see if I could apply that to game design. His credits include a 2013 bit-part in the USA show Psych, as well as films like 2014's Black Mountain Side. While gaming has always been a hobby for Toftfelt, pushing himself with difficult rounds of Dominions 4 or Civilization, he was a working actor and singer for 11 years prior to Lavapotion. Alm and Toftfelt's history goes further back being childhood friends who wrote ideas for board games, roleplaying games, and more over 30 years. The fourth member of Lavapotion's initial team, lead programmer Niklas Borglund, was a former employee of Alm's. ![]()
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